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Apocketlypse

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APOCKETLYPSE By 0001: MVU For C0203 The Triumph This project cycle happened at an interesting time for me。

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2026-07-05 1 阅读 约10分钟阅读 scaglio
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APOCKETLYPSE By 0001: MVU For C0203 The Triumph This project cycle happened at an interesting time for me. I found myself less and less interested in hobbyist programming as AI seeped deeper into "professional" coding, and I was simultaneously having a great nostalgia-dive into Digimon and some of the franchise's games. I think there's an interesting overlap there -- the concept of semi-sapient digital creatures skulking around on the internet causing grief. Around the same time the project began I had been thinking about uxn again which is a forth-inspired programming system where you work in bytecode. The antithesis of the kind of coding I do for a living -- somewhere I would be in control of every single byte instead of steeped in increasingly package-managed high-level environments. I knew I wanted to make some kind of tamagatchi/digimon-inspired device for this project, but wanted the inspiration, "The Triumph of Death" to colour the work. I ended up metabolizing the with the apocalyptic imagery and played off of how much I hated when my digital pets would die in the games or on the devices. It's silly, but even as a crotchety old adult playing crappy old PS1 Digimon games I still get upset when the damn things die. So what if we flipped it, and the virtual pet didn't die, but killed everyone else? What if the monster you were raising wasn't a digital pet with a short lifespan, but an avatar of the apocalypse? And so I give to you: APOCKETLYPSE , the digital creature you can raise to destroy humanity! Feed its lust for destruction by destroying hospitals and forests! Watch it evolve into a powerful deity and end the planet! ...It's a bit of a stretch, but I ran with it. The result isn't anything particularly enjoyable, honestly. It's a bad tamagatchi knockoff with 6 total forms, a little casino game, 3 different things you can "feed" it, and some really basic stats. It isn't very fun to raise and there's no fail state -- just keep feeding it until it levels up and destroys the world. Each of the final forms (3 final forms, 2 intermediary forms) represent an apocalypse -- we have a big cyborg box representing the rise of machines as humans become more reliant (destroy forests to get this guy), a plague-doctor scarecrow looking guy representing disease and the lack of trust in science (destroy hospitals for this one), and the middle character who sports a deer skull and mechanical arms, who I intended to embody pollution from vehicles. Each of them has their little epilogue when you max out their stats (cut me some slack here I was working with VERY small character limits): ------------------------------------------------- Siknis, Plague Apocalypse THE HOSPITALS FALL PLAGUE SPREADS TO EVERY CITY AND TOWN YET FAITH IN SCIENCE STILL DECLINES THE LAST BREATH IS SOUR AND FETID ------------------------------------------------- Mach-N, The Machine Apocalypse THE PEOPLE TURNED TO MACHINES FOR SALVATION AND FORGOT WHAT MADE US HUMAN EVENTUALLY THE MAC
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